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For today’s episode of War Stories, Ars Technica sat down with Prince of Persia creator Jordan Mechner to learn about the challenges he faced while bringing his ambitious vision for the game to life. As the 1980's wound down, Mechner found himself fighting against not only the limitations of the Apple II hardware but the impending death of the platform itself. Decades later, Prince of Persia remains a classic example of how the constraints of early gaming led to solutions that advanced the artform. Directed and Produced by Justin Wolfson Edited/GFX by Parker Dixon Footage used in this video: AchievementX360Nerds: • apple 2 lle start up and shut down Old Classic Retro Gaming: • Apple II Game: Championship Lode Runn... DerSchmu: • C64-Longplay - Castles Of Dr. Creep -... Mauri al Pedo: • Prince of Persia, Sega Genesis (Compl... Various For: • Prince Of Persia (NES) Complete Walkt... Al82: Retrogaming & Computing: • Prince of Persia Longplay (SNES) [50 ... • Prince of Persia Longplay (Game Gear)... World-of-Longplays: • Game Boy Longplay [193] Prince of Persia groovymacgames: • Prince of Persia (1992 Macintosh) Com... OtakuChest: • Video Dan Prince: • Prince of Persia - Funny death montag... hirudov2d: • Apple II Longplay - Prince of Persia • Apple Macintosh Longplay - Prince of ... Kapeesh: • The Dagger of Time & Releasing the Sa... • Father vs Son [Boss Battle] & Life Up... • Farah Glitches Again & Bridge Collaps... Connect with Ars Technica: Visit ArsTechnica.com: http://arstechnica.com Follow Ars Technica on Facebook: / arstechnica Follow Ars Technica on Google+: https://plus.google.com/+ArsTechnica/... Follow Ars Technica on Twitter: / arstechnica How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica