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This is a update video of me testing out my character's pose animations in battle. New playable character: Quinn, and his skills which are still work in progress along with the others. UPDATE: -Added a ATB (Active Time Battle) script to battles. -New Tutorial/Prologue/Rival character: Quinn has been added with only two skills still being work on. -Added the ability to play background sounds while in battle. -Updated Jouichi & Mio's sprites, removing some ugly edges and adding new animations. -Added the same enemy, but different sprite appearance: Low Class Hujino Student, so it won't look like you're fighting clones. -Jouichi & Mio's skills had been tweaked a bit to look more better. -Added a battle voice script that works with Yanfly's Battle Engine & Yami's Battle Symphony. Now, even enemies, has voices when fighting. -Improved "Using Messages". If you want to know about my game, the name of my game is called: Strike! Martial School. It centers on the main character, Hitomi Koizuki, a first year student who practices martial arts who gets wrapped up in a five school turf war across Yomaihama, Japan. (Fictional city) Again, big special thanks to Yanfly, Yami, MOG, and Dekita's scripting skills, making this engine possible. The customizing is simply amazing. If you want the scripts for your game, go to their websites: http://www.atelier-rgss.com/Index.html http://yanflychannel.wordpress.com/ http://symphonyan.org/rgss3/ (At this time, Yami's website seem to be down. So try to alt-link below.) https://github.com/suppayami/rmvxa-co...