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This is not a standard battle. This is sudden death warfare. In this explosive matchup from Command & Conquer: Generals – Zero Hour (Contra 009 mod), China Infantry collides head-on with the most unpredictable enemy on the battlefield: GLA Explosives. Human waves versus instant destruction. Order versus chaos. Discipline versus terror. 🪖 CHINA INFANTRY: PRESSURE WITHOUT FEAR China Infantry does not stop. It advances in massive formations, rifles raised, filling the battlefield with constant movement. Losses are expected. Momentum is everything. The strategy is simple: push forward before the enemy can react. But against GLA Explosives, reaction time doesn’t exist. 💣 GLA EXPLOSIVES: WAR WITHOUT WARNING GLA Explosives do not fight fair. They do not announce themselves. They do not hold lines. They wait. Then everything detonates. Suicide bombers, hidden charges, sudden blasts — entire infantry formations vanish in a second. There is no buildup. No clear target. Only impact. ⚔️ WHEN WAVES HIT A TRAP The battlefield becomes psychological. Infantry advances — then stops abruptly. Units disappear without visible enemies. Formations break not from damage, but from shock. Every step forward feels wrong. Every pause feels dangerous. China Infantry must keep moving — even when movement means death. 🧠 WHY THIS MATCHUP IS SO BRUTAL This battle exposes one of the harshest truths in Contra 009: • Numbers mean nothing without information • Chaos punishes predictability • Explosives erase mistakes instantly • Fear is a real mechanic One wrong step can delete an entire army. 🔥 FINAL WORD This is CHINA INFANTRY vs GLA EXPLOSIVES. Human waves versus sudden annihilation. Pressure versus ambush. Order versus chaos. There is no warning. There is no mercy. Only one question remains: how many waves can survive the blast? #Contra009 #GeneralsZeroHour #CNCZeroHour #ChinaInfantry #GLAExplosives #InfantryVsExplosives #RTSBattle #StrategyGame #RTSGameplay #WarGames #DominationZone