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#SuperStreetFighterIITurbo #SSF2X #Gaming 2nd in the series of combo trials I thought up for Super Turbo. Make sure to check out my previous video involving Ryu. Added motion inputs to the actual video this time! 1. Hadouken - d, df, f+p 2. Tasumaki Sempukyaku - d, db, b+k 3. Shoryuken - f, d, df+p 4. Shoryureppa - d, df, f, d, df+p 5. Funky kick - see #1 but with kick, and hold button for follow up 6. Funky kick - b, db, d, df, f+k - follow up will not combo 7. Funky kick - f, df, d+k, same motion as green hand, again hold button for follow up 8. Jump hp, Shoryureppa - Shoryureppa is fast enough that you can link it after a straight jumping heavy attack 9. Cr lk, st lk, cr lk - fun bread and butter, make sure to use the Funky kick from #5 10. Jump Cross up mk, cr mk - Heavy tatsu - basic cross up combo, make sure to cancel the cr mk to tatsu 11. Jump Cross up mk, cr mk - Hp Dp - Confirming this combo can be hard but is a must learn for ken, gotta cancel that cr mk fast. 12. Jump Cross up mk, cr mp, cr lk, funky kick - cr mp links to cr lk, this is a good combo because cr mk to fireball does not work for ken 13. Jump Cross up mk, cr mk, funky kick (qcf lk), overhead, cr hk - Go to dizzy combo, this works on all characters but requires a micro step on smaller characters 14. Jump hp, air Tatsu, cr hk - Ken cancel his jump hp and jump lp to air tatsu 15. Jump hp - air Tatsu, st mp - Funky kick - only works on larger characters, requires a small micro step after air tatsu 16. Jump Cross up mk, cr lk, Funky kick, overhead, Shoryureppa - Combo from Mattsun, shoryureppa links after the funky kick overhead. 17. Cr mk, Shoryu Reppa - You gotta buffer the input for this one - d, df, f, d+mk, df+p 18. Jump hp, cr hp, Shoryu Reppa - Same idea as #17 but can hide the first d, df, f in the jump hp, then do d+hp, dfp 19. Cr lk, cr lk, st lk, dp (renda) - so this is a unique combo, the stand light "empty cancels" meaning that the light kick gets canceled so fast that it doesn't hit and instead the dp hits. For the last 2, input dp motion then piano standing lk then quick lp 20. Cr lk, cr lk, st lk Shoryureppa (Renda) - His go to super confirm, same idea as 19, for the last 2 do the Shoryureppa motion then end with with stand lk and quick piano punch. Good luck!! Follow me on twitch at: / silentscope88 CVS2 Discord: http://tinyurl.com/CvS2Discord