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UPDATE: The record has recently been improved to 827,400 by John Liming over at Galloping Ghost arcade! You can check out his run here: • Splatterhouse Arcade World Record [827,400... This was played on an original Splatterhouse arcade PCB on the H.A.S. supergun. This run was also done on default difficulty settings shown at the end of the video, and was recorded through an S-Video connection because my setup cannot support RGB signals at the moment. Here is a picture of my boardset w/ its original romset & supergun setup: https://pbs.twimg.com/media/Dy6ucfvUw... It's worth noting that this run follows the Twin Galaxies & Aurcade ruleset for score in this game, which bans the use of the double KO tactic on the final boss, which is otherwise the most lucrative option to cash out your extra lives. If this were allowed, then you would have to set up guaranteed double KO's with the blue orb timer, which is something on the order of 14+ minutes per double KO. You could also die to rocks at the end, but if you're on a good pace, the guaranteed route is the best option for consistency. Without the restrictions in this category, scores in the 1.2 - 1.3 million point range are possible. I also need to make a note that showing your physical DIP switch settings for this game is worthless. Switch 1 enables the settings menu, while switches 2-8 do absolutely nothing, so the only thing that showing the physical dip switches does is tell you whether or not the game is in test mode... which should be already obvious if that's the case or not by looking at the screen. Once the run was over, I flipped DIP switch #1 to show off the actual settings the board was set to during that run. Here are links to a Twitch highlight where I got this run live in front of about 50+ viewers, as well as a highlight of that entire stream of attempts just for posterity. Twitch highlight of the run itself: / 398283573 Twitch highlight of the entire stream - / 398281489 --- Ok, now that we got all the fine details out of the way, let's talk about the run itself. This run was incredible, with only a couple of bad mistakes in a few of the stage 6 loops. On average, my stage 6 loop scores were incredibly strong, most of which were well beyond 50k each. I actually was doing so well, that on the final loop of stage 6, I actually started doing the speedrun strategies to defeat the boss faster, just because I absolutely did not want to take even the slightest risk if it meant threatening this incredible pace. I wish more of my stage 6 loops got to see the blue orb, but having 4 out of 10 see the orb isn't too shabby at all. Something I should probably elaborate on; the blue orb is a counter-measure so that players do not stay in one spot for an infinite amount of time. This is so there's something to kick idle players off of the game so any new players who walk up to the cabinet don't get any free games, as well as just make sure that players can't stall in one spot to prevent others from playing. This orb is great for score, since it puts a finite limit on how long you can point press any given spot. With this run breaking the 800k barrier, I think I'm pretty content with this run for the foreseeable future. This is still very beatable, but would require a lot more effort than I'm willing to throw at it right now. I might return to this one day if I'm feeling up to it again, but I think this is a great score for me to stop on for now! I gotta give huge shoutouts to both Anthony Paparo and Caitlin Oliver for driving up this score over the years! Their efforts to optimize this score ultimately inspired me to do attempts of this once I finally got access to arcade hardware.