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Dynasty Warriors 8 XL - Deng Ai Ultimate Solo Run (PS4, no audio) скачать в хорошем качестве

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Dynasty Warriors 8 XL - Deng Ai Ultimate Solo Run (PS4, no audio)

=If there are any characters you guys want to see, put them in the comments below= Stage: Unique Weapon Acquisition Battle 9 (DLC) • Liao Hua, Lei Tong, Wang Ping (9:03), Huang Zhong (9:40), Zhou Yu and Lu Su (10:40) are super officers in this stage. Weapon 1: • Spiral Thunder Lance (H) 68+10: Slash, Induction*, Explosive, Flurry, Velocity, Jubilation *Can be replaced with Thunder Weapon 2: • Spiral Blast (E) 63+10: Flurry, Frenzy, Velocity, Jubilation, Roar, Triumph Equip Skills: • Rage Springs, Havoc, Attack Boost, Mighty Roar Animal: • Red Hare Bodyguard Support Skills: • Signal - Rage & Signal - Energy Analysis: • Deng Ai is very strong on the ground. With the nerf to elements, Slash becomes Deng Ai's primary active element while Cyclone no longer works and Thunder being mostly situational. However, the mixed offense between his physical and elemental damage makes his charge attack devastating, rounding out any inconsistencies that may come from elemental RNG. The multi-hit and unblockable properties of this weapon makes its offense very potent. • While Deng Ai's charge offense is unblockable, this becomes his number one drawback when it comes to dealing with playable officers. Flinching and lifting playable officers with multi-hit attacks is just begging for a Musou-counter. However, in a scenario where there are only a very few playable officers in an instance, the only way to prevent/mitigate it is to run them over with a horse to bait out their Musou-counter first (won't work in a larger playable pileup). It s recommended to do this because Deng Ai's grounded safety options are one of the worst in the game. Movesets: • C6-EX is his primary elemental charge attack, great in physical damage and in Rage refill. Regardless if they are double Defense supers officers or not, assuming it is a full-hit, Slash by itself in addition to Induction + Explosive is enough damage to carry OHKOs. For the most part, his Normal Strings with Induction + Explosive will be enough to finish off/weaken weaker officers before C6-EX. Anything tougher will require Slash activations. • C4 is an earlier charge attack that can be used interchangeably with C6-EX. C4's overall potency is nowhere as good as C6-EX, but it is definitely good for picking off weakened officers. • Air Musou is amazing at nuking crowds and generating MASSIVE combos for Rage refills (2:08, 2:56, 6:50). Air Musou can be chained back-to-back for continuous results, but with Triumph, it will usually fill in one go. • True Rage Musou is Deng Ai's best option when it comes to playable officer pileups. In a playable pileup, It is next to impossible for Deng Ai to have a clean elemental offense without it being interrupted by Musou-counter. His True Rage Musou is one of the better one's in the game and since he fills his Rage naturally fairly well, it is definitely a viable offense for him. • Storm Rush is a possibility for him since most of his charge attacks (especially C6-EX) will pretty much instantly shatter Storm Rush gauges. Deng Ai can take advantage of Storm Rush as a defensive maneuver for invincibility frames against enemy Musou-counters. Option(s): • Thunder is an option over Induction to amp his elemental game, but this will reduce his physical damage. Note that Thunder only works against enemies that are grounded. • If Deng Ai has Thunder, he can play around with Affinity disadvantages to maximize Thunder activation. However, this is not a recommended strategy (especially not against playable officers, super officers and 2x Attack buff officers) unless the player knows the ins-and-outs of AI behavior (Storm Rush-counters, Health thresholds, Hyper Armor, etc.; though inconsistent). If pulled off successfully, this is a very lethal offense. • Deng Ai's Weapon 2 has no Aggression because his Musou damage are not very good or damaging compared to his charge attacks. With the exception to Air Musou being quite good at what it does, even with high Flurry, the damage is rather poor. Aggression will help his True Rage Musou damage, but for the most part, a True Rage Musou will annihilate anything in the path regardless of Aggression. Roar and Triumph are used to help bolster his fill and sustain for both offensive and defensive purposes. Triumph or Frenzy can be replaced with Slash for Affinity matchups since his Rage refill is already very good. • Deng Ai's grounded safety options are very poor. Switch Attack is linear with no crowd control, has barely any push backm and has terrible recovery. Similarly, both of his grounded Musou options also have bad crowd control and recovery. Musou 2 is typically better since it has a small AoE splash at the end to push back enemies, but it is blockable by officers and shield peons. For these reasons, Deng Ai will always want as much Musou gaugesand Rage handy in case of situations like this. === No audio because this was recorded through the features in PS4.

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