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NBA Jam Full Season - Arcade (1993) (Longplay) скачать в хорошем качестве

NBA Jam Full Season - Arcade (1993) (Longplay) 11 месяцев назад

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NBA Jam Full Season - Arcade (1993) (Longplay)
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NBA Jam Full Season - Arcade (1993) (Longplay)

One full season, something I haven't done since the SNES version back in its release year. If you're sticking with the core game, this is the experience. Once you're grand champion, though, it's replayability sort of tanks. Yes, there are loads of secret ballers, powerups, and easter eggs, but it doesn't necessarily add anything. Once you're done with this, it's all multiplayer. Or you're plunking down a dollar for a game that you've already done 27 times over. This really does feel like prep work for a retrospective commentary, because as I was playing, I thought a lot about the time period where this was a dominant game. Its home release was such a big deal and you couldn't pick up a magazine for a couple of years where this or Tournament Edition wasn't being mentioned. I think it also got me thinking about how hard the IP fell immediately after TE. Games of note: Game 4 Double OT, Game 16 was the Cat Game where the opposing team's best defender was my cats butthole from start to finish, Game 18 where the CPU took all the liberties, and the last handful of games with Chuck having the worst luck. A few things I noticed. First, the rubberband AI is real, not that there was any doubt. I wound up holding back in the first and third quarters a lot because I did NOT want to invoke the wrath of the CPU playing catchup. The last thing in the world you want is to be against a Super Saiyan Olajuwon in the fourth quarter. They also did Reggie Miller dirty in this game. He's so easy for the computer to knock around or straight up block, and I mean...he's Reggie Miller. He shouldn't be useless early in the game just because the other team are a couple inches taller. In fact, you feel like some players were deliberately programmed to be less than great. We know they did this to the Pistons and Bulls in a limited way, but man, Chuck had some questionable streaks of bad luck balanced out by unbelievable ability. I didn't throw elbows a lot because I straight up couldn't consistently do it. I'd accidentally do it, but since I couldn't do it on command by game 3 I just stopped trying. Defense is a lot more important than you think. It's easy to shove people down to get your way, but this is really one big 27 game training session for multiplayer. It's kind of like the actual NBA. You might be a good NBA Jam player, but one of the worst multiplayer regulars might destroy you because of the little things. Knowing how to block, when to block, when to shove during a dunk, when you can actually reject a dunk, steal vs shoving, rebounding, steal recovery...these are all things that will make you a far better player than me. In fact, as you play more, you have more NBA thoughts than you do arcade game thoughts. The shot clock, the game clock, preventing a 3 vs allowing a 2, screens, open shots vs contested, hot spots, drive or pass...this really becomes more like NBA play than a dunk-fest once you take it seriously. It also represents a period of time when physicality was a huge part of the game, and that's something that struck me mid-way. Back in that age, you had to be part running back if you wanted the hoop. Finally, this is also not nearly as hard as I thought it was going to be. Outside of a couple nail biters and Tom Gugilotta destroying me, the game is about as difficult as the home versions. It's not an artificiially hard arcade game outside of the rubberbanding and hidden stats. You could easily switch back and forth from arcade to console and feel right at home. So much more to say, but I'll save it for now.

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