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Gavin Nelson (https://nelson.co/) is currently designing the Linear mobile app in addition to the best [app icons](https://nelson.co/icon-design) on the internet. So this episode is a deep dive into prototyping and interaction design: Gavin’s journey learning SwiftUI How Gavin got into designing app icons How to design physics-based interactions What it’s like designing for power users at Linear Why interaction design is so important for mobile apps Why Gavin uses code almost exclusively for prototyping now When it makes sense to prototype at the beginning of your process The interplay between custom and stock components in mobile design Things (https://culturedcode.com/things/) by Cultured Code Janum shows interactions in the Netflix (https://x.com/jmtrivedi/status/161509...) mobile app Episode with Brian Lovin (https://www.dive.club/deep-dives/bria...) (who Gavin worked with at Github) Episode with Alex Cornell (https://www.dive.club/deep-dives/alex...) (who started the design of the Linear mobile app) Parallax effect from the Linear onboarding screen (https://nelson.co/work/linear-interac...) Chapters 0:00 Framer 1:11 Intro 2:08 How Gavin got started in icon design 5:14 How icon design transfers to product design 6:08 What makes a good mobile app designer 8:12 The importance of interaction design in mobile 15:25 What Gavin looks for in mobile app inspiration 19:30 When to reach for custom components vs. using system components 21:48 How Gavin has ramped up at Linear 25:23 Gavin's strategies for prototyping 30:59 When Gavin uses sketching vs. Figma vs. code 38:14 Equivalent of web hover states 39:46 The importance of storytelling 43:20 Gavin's journey learning SwiftUI 47:38 Origami vs. Coding 48:57 How Gavin gets the most out of ChatGPT Dive is where the best designers never stop learning 🤿 🌐 dive.club 🐦 twitter.com/joindiveclub Now you can join advanced courses taught by the top designers to help you take a huge leap forward in your career 💪 #productdesign #podcast #uiux