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The siege turns into a battle of patience and precision. Automated combat collapses under the pressure of defensive towers, forcing a full manual engagement where positioning, range control, and sustain decide everything. Divine Beacon is conjured directly into the battlefield, allowing injured units to be restored mid-fight and keeping the army operational far beyond what the numbers suggest. The engagement stretches into a prolonged war of attrition, dismantling enemy defenses piece by piece, isolating towers, and exhausting their advantage. Three full armies fall after an extended manual battle that lasts over forty minutes, with losses kept to an absolute minimum. The rewards are claimed, the quest reaches its resolution, and a personal storyline closes as the co-hero’s family is finally secured. With the battlefield silenced, research turns toward renewal. Tome of Fertility is unlocked, and Restore the Land signals a shift from relentless conquest toward long-term stabilization and growth. The Eternal Court campaign continues, shaped by endurance, healing magic, and battles that refuse to be rushed. Age of Wonders 4 blends empire management, tactical combat, and narrative-driven choices, where tomes define ideology as much as power. Divine and nature magic intersect here, showing how sustained healing and battlefield control can overcome raw numerical disadvantage. The Eternal Court realm emphasizes lingering souls, moral tension, and wars that escalate through consequence rather than intent.