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like if ya liked, dislike if you disliked Links: • / ncainxci • / ncainxci Curse: The Eye of Isis •https://www.gog.com/en/game/curse_the... •https://store.steampowered.com/app/30... AlphaYellow's Fix. Make Sure To READ. •https://github.com/alphayellow1/Alpha... DXVK •https://github.com/doitsujin/dxvk/rel... Recently modified after my trials with The Suffering d3d9.maxFrameRate = 144 d3d9.forceRefreshRate = 144 d3d9.presentInterval = 0 (optional) dxvk.hud = fps,frametimes,gpuload,compiler,pipelines feel free to erase up to fps or just get rid of the line entirely. DXVK-Sarek •https://github.com/pythonlover02/DXVK... "Same rules apply." DXWrapper •https://github.com/elishacloud/dxwrap... copy over the wrapper ini and dll along with the d3d9.dll from the stub folder. As far as I know, all you need to do is enable the d3d8to9 line and then you can mostly mess about with the d3d9 menu options similiarly regarding overriding the refresh rate, fps, and I think windowed and fullscreen windowed but feel free to turn that stuff off if my memory isn't correct. Some games just alt-tab so easily now that throwing a total shit fit about Borderless Fullscreen isn't worth it. •d3d8to9 https://github.com/crosire/d3d8to9/re... This is actually what I started with before trying out DXWrapper and DXVK. I had notice it sorted out the lighting and whatever minor graphical issues that I encountered. I just still think that, for a preservation program? The extra mile on said game's default renderer(s) is pretty paramount. Also it has an acknowledged issue with locking to your monitor's highest framerate, so when you're wanting to play how you want or test for absolute performance differences? More than a little annoying. Does its job though. Chapters: 00:00 Start, Thoughts, Recommendations 01:08 Proper Widescreen and FOV Back and Forth 02:20 DXVK and Fix