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Runner: Zero-Master Date: 2015-10-03 IWAD: DOOM.wad Category: UV-Speed Map: Episode 1 (E1M1-E1M8) Source Port: Competition Doom v2.0.3.2 Time Without M8: 4:57 (05:01.00) Time With M8: 6:08 (06:12.34) ---------------------------------------------------------------- Level Map Time ep1-0500 Hangar E1M1 - 0:12 0:00 Nuclear Plant E1M2 - 0:23 -0:01 Toxin Refinery E1M3 - 0:45 +0:02 Command Control E1M4 - 0:17 -0:02 Phobos Lab E1M5 - 1:01 0:00 Central Processing E1M6 - 1:04 -0:01 Computer Station E1M7 - 1:15 -0:01 Phobos Anomaly E1M8 - 1:11 -0:06 ---------------------------------------------------------------- TOTAL - 6:08 -0:09 E1M8 comparison is not relevant. E1M1-E1M7 time is improved by 3 seconds. Description: This is a 3 second improvement over ep1-0500 by stx-Vile, a record set over 10 years ago. The episode 1 run is very complicated, as it has a high monster density in many places. A great deal of time is needed to figure out how to properly manipulate the monsters and which weapons to use so that you can as quickly and consistent as possible move through everything. So if you don't plan this very carefully you will get blocked off by monsters at every hallway and every corner. Many who pick up doom speedrunning for the first time start with this run, a terrible choice in my opinion :) I would rather recommend episode 2, or maybe episode 3 if you don't care too much about your time on the first map. They are both easier and more forgiving in terms of difficulty, as in reaching the exit alive. It's common to use the ExM1-ExM7 times even though it's no longer needed with sourceports, I write down all the times for easy comparison with the previous record in competn. E1M1-E1M8 is easy to beat using a different route, though since the M8 time doesn't appear in vanilla it's the ExM1-ExM7 time which is considered for episode record. Thanks to the previous runners like stx-Vile and Adam Williamson, the route is largely based on their runs. E1M1: Not too difficult to get 12 seconds here, my best time was a 12.11 I think, so it is possible to get 11 seconds, but it's very difficult, much harder than for example 5 seconds on map 1 of doom 2. I shoot before grabbing mega armor since 1 of the shotgunners wakes up, I like his position better in this case, not really necessary. E1M2: The first door is really luck based, this time I kind of got it. A time of 23 seconds here is my best time, though I could have easily had some 22 seconds at some point in my attempts. There is a good possiblity the imp at the exit goes down the elevator, which is really annoying. Though it might be possible to prevent it if you go slowly from the right side since it wakes up the zombieman first which should prevent the imp from bumping into him and going down the elevator. E1M3: Before and after blue key door was a mess here. I got really luck in BK area so I didn't lose too much time. Quite a hard map, and a lot of it has to do with the demons being very good at blocking you. E1M4: So a pretty "big" change here to the route used by stx-Vile and Adam Williamson, Every single person I've watched try episode 1 always follows the route that goes to the right, this is a big mistake. No doubt that everyone that does this has had several times where they lose time to not being able to open the yellow key door. There is an elevator in the room forward to the left from where you start, if the elevator is activated you cannot open the yellow key door. However, you never actually use the elevator so obviously there are some monsters that activate it. These monsters are the ones that you pass at the start, so I try to kill 1 of them while going past them, that leaves 4 of them that would have to wander to the room, but since I also went to left at the start so they take more time to reach that room, and I almost always get to open the yellow key door this way. 16 seconds is not hard to get, usually it's 50\50 if I get 16 or 17, assuming I don't fail the trick. There is also a different route for this map, which skips the YK, you can run to the right instead of trying to go for the jump, and you can instead go for a much harder trick. With SR50 you can make the jump to the exit door, though it is quite random at times. It's very difficult since you can get blocked and you need to find the right angle, and even then it might fail. ....