У нас вы можете посмотреть бесплатно The Future of 3D Generative AI with Meshy’s CEO Ethan Hu или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ Ethan Hu holds a PhD in computer graphics and AI from MIT, he is the CEO at @MeshyAI a Silicon Valley-based #startup creating an AI-powered tool that generates textured 3D models from images or text, in under a minute. Meshy is the ONLY 3D AI tool featured in A16Z’s 2024 AI Tools Survey and only in 2024 Over 20 million 3D assets were generated thanks to Meshy. In this conversation, we will dive into the world of 3D Gen AI. We will discover: How are professionals using 3D assets generated with #ai How is the industry reacting to the rapid advancements Look more broadly at 3D content for various use cases, from visualization to full games generated with AI An ambitious prediction about the future of #3d #genai *** OUR SPONSOR Meshy empowers XR content creators to bring their visions to life with a toolkit for creating 3D models in seconds. Visit https://www.meshy.ai/ and use the code “XRAI20” to get a 20% discount on your subscription. *** CONNECT WITH ETHAN 💼 Linkedin: / ethan-yuanming-hu 🔗 Website: https://www.meshy.ai/ *** CONNECT WITH ME 🐤X (Twitter): / gabroxr 💼 Linkedin: / gabriele-romagnolixr 🔗Link-in Bio: https://beacons.ai/gabroxr *** PAST EPISODES 🎙️Show Website: https://www.xraispotlight.com/ 🟢Spotify: https://open.spotify.com/show/7HLkRmF... 🍎Apple Podcast: https://podcasts.apple.com/us/podcast... 00:00 Intro 03:14 Misconceptions About 3D AI 04:23 Current Limitations of Gen AI 06:11 Why Human Creativity Is Still Needed 08:08 Artist Workflows Using AI 10:23 Text vs Image Inputs 12:07 Giving Users More Control 14:10 Characters vs Props 15:32 What's New in Meshy 5 21:25 Copyright Concerns 25:21 Picking the Right Tool 30:06 Rigging and Animation Features 33:08 Gaussian Splatting vs Meshes 40:01 Future of Game Prototyping 46:22 Vision for Meshy's Future