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"Spare the Rod" After a quick refresher, it's time to jump right in to the Wily Tower mode and take on the first of the Wily Wars or Mega Drive Numbers in Buster Rod G. His stage, or whatever one you personally start with, is going to show you exactly what the game's all about. You're going to see enemies and gimmicks given from the first three games matched together with some twists in the level layouts. It does make for an interesting experience, but it also lets us experience a playground for our abilities. Want to fly over levels? You can. We're not here, but weapons are going to be used early and often to get through these trio of trials. I find the hardest section to get by without getting popped in this woodland stage is the section with the bird and bunnies working together. As such, we'll take a look at that and a few other potential problem spots with just the buster in our bonuses. In the main run? Get your weapons ready! Bosses like Buster Rod seem like they're going to be a pain until you realize that by keeping your distance, most of his attacks won't reach you! Sorry, G, but you're no homey. You got to go, but I didn't mean you had to leave. Come back here! I'm not finished with you! ...Dang. Hey, you know how that line actually goes after the TMNT vids, I bet. Anyhoo, he and the other Genesis Unit members are getting the buster only main run plus weakness bonus fight showcase. Hope you enjoy as The Wily Wars officially kicks off again!