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Quantitative/qualitative analysis of the 'Knight Blade' weapon attachment in Halo 5. Read below for details: Song: "Warrior World" Artist: Halo 5 OST **Data** *Melee Ranges Standard: 4.85 m Knight Blade: 7.16 m Energy Bayonet: 7.16 m Spartan Charge: ~ 9 m *Melee Damage Standard: -100% shield, -0% health Knight Blade: -100% shield, -55% health Spartan Charge: -100% shield, -55% health Energy Bayonet: -100% shield, -100% health *Melee/Shoot-To-Kill Combo Standard: 1 melee + 2 BR shots, body Knight Blade: 1 melee + 1 BR shot, body Energy Bayonet: 1 melee kill, no 'Upgraded Shields' *Vehicle Damage Knight Blade: increased vehicle damage Knight Blade: increased knockback *'Increased Strength' Armor Mod Boosts Knight Blade melee damage [Note] There is a time and place for every weapon attachment to get the job done. The Knight Blade is good in some scenarios and the Energy Bayonet in others. --- Intro made by Aozolai at Renderforest.com https://www.renderforest.com/ Song: "Midnight In Tokyo" Artist: BlueFoxMusic Lion Emblem by: Black/White Lion version by Aozolai Original by: http://followbywhiterabbit.deviantart... Halo 5 was developed by 343 Industries/Microsoft. I claim no credit for it. Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.