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In Marvel Rivals, one role consistently feels unrewarding — **tank**. In this video, I break down why so many players avoid playing tank in ranked, even though tanks often do some of the hardest and most important work on the team. From absorbing pressure and creating space to enabling fights, tanks are expected to do more — yet frequently earn *fewer ranked points* than DPS or support players. This isn’t a rant and it’s not about blaming teammates. It’s an explanation of **why the ranked scoring system works the way it does**, how performance is measured differently across roles, and why tanks often feel punished for playing correctly. We’ll talk about: Why tank impact is harder to measure than damage or healing How ranked systems prioritize visible stats Why tanking feels high-stress with low reward And what could make the role healthier long-term If you’ve ever wondered why tank queues feel empty — or why playing tank feels thankless — this video explains what’s really happening. Let me know in the comments if tanking feels worth it in ranked right now, or if the incentive structure needs to change. #MarvelRivals #MarvelRivalsRanked #MarvelRivalsTank #TankRole #Matchmaking #RankedSystem #HeroShooter #CompetitiveGaming #GamingDiscussion #GameDesign #PvPGames #MarvelRivalsCommunity