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You’ve unlocked a secret side quest: Subscribe for more Unity tips! [🔴 SUBSCRIBE] In this video, I dive into Unity’s new MeshLOD update—currently in its Alpha phase (version 6000.2.0a7)! I’ll show you how to enable and use the MeshLOD feature, which automatically generates multiple LODs for your assets, significantly optimizing your game’s performance. What you’ll see in this video: • Announcement & Setup: How I discovered the alpha update on the Unity forums and downloaded the exact version (6000.2.0a7) with the help of ChatGPT. • Asset Demo: Using my custom turtle asset as a test case, I demonstrate how the new MeshLOD checkbox works in the Inspector. • LOD Slider in Action: Watch as I adjust the slider to transition from high-poly models (e.g., 1772 triangles) down to extremely optimized low-poly versions (as low as 64 triangles). • Live Game Demo: See the effect of the LOD system in play mode—balancing detail based on camera zoom and previewing geometry changes with the new LOD selection bias slider. • Developer Insights: My thoughts on how this update compares to manual LOD creation and even Unreal Engine’s approach, plus tips on integrating this into your projects. If you’re looking to boost performance and streamline your workflow in Unity, make sure to hit like, subscribe, and share your thoughts in the comments below! Video Timestamps 0:00 – Introduction & Unity Forums Discovery 0:34 – Downloading Unity Alpha (6000.2.0a7) with ChatGPT 0:55 – Turtle Asset & MeshLOD Quality Overview 1:14 – Enabling MeshLOD in the Inspector 1:38 – Adjusting the LOD Slider 2:04 – Detail Comparison: High-Poly (1772 triangles) vs. Low-Poly (64 triangles) 2:36 – Fine-Tuning LOD for Mesh Parts 2:58 – Optimizing LOD Performance with Camera Zoom 3:21 – Game View Setup & Idle Animation Demo 3:47 – Exploring the LOD Selection Bias Slider 4:14 – Wireframe Preview of Mesh Geometry 4:43 – Live In-Game MeshLOD Demonstration 5:13 – Discussion on Shading Artifacts & Optimal Settings 6:13 – Developer Insights & Performance Tips 7:35 – Conclusion & Final Thoughts