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Today video, I will play with the Stoner 63A. Enjoy the gameplay! Thanks for watching !! Leave a like, share and subscribe for future Content !! Timestamps : 00:00 - Stoner 63A Gunsmith 00:51 - 1º Gameplay on Checkmate Map, Team Deathmatch 08:57 - 2ª Gameplay on Crossroads Strke, Kill Confirmed SOME HISTORY : The Stoner 63 is a 5.56×45mm NATO modular weapon system. Using a variety of modular components, it can be configured as a rifle, a carbine, a top-fed light machine gun, a belt-fed squad automatic weapon, or a vehicle mounted weapon. Also known as the M63, XM22, XM23, XM207 or the Mk 23 Mod 0 machine gun, it was designed by Eugene Stoner in the early 1960s. Cadillac Gage was the primary manufacturer of the Stoner 63 during its history. The Stoner 63 saw very limited combat use by United States forces during the Vietnam War. A few were also sold to law enforcement agencies. On March 4, 1963, the Department of Defense's Advanced Research Projects Agency made the first purchase of the Stoner 63, ordering 25 units in various configurations. In August and September 1963, the Stoner 63 was sent to the Marines Corps Landing Force Development Center at Quantico for evaluation, where it made a positive impression with its light weight and high ammunition capacity; the Marines favored the rifle and light machine gun configurations. Trials were performed by the Army Materiel Command (responsible for logistical support for the Marine Corps) at their own test facilities. Many bugs affected the outcome of the Army trials of the gun: the ammunition requirements proposed were unrealistic and the weapon was expected to perform with an extremely wide range of port pressures, leaving very little power reserve with some ammunition types. For instance, the tracer ammunition used in the Stoner 63 was of such low pressure that it even failed to function reliably in the M16. These factors severely affected the weapon's reliability. After several months of testing, the Stoner 63 system was ultimately deemed to be unacceptable for service use. The Army submitted recommendations for improvements to the design—these included a stainless steel gas cylinder, a two-position fire selector with separate safety, ejection port dust covers and modifications to the belt feed mechanism. The upgrades resulted in the improved Stoner 63A, which began production in 1966. Only about 2,000 examples of the initial version were manufactured before the transition to the model 63A. Even very early on in its development stage, a small number of weapons were hurriedly pressed into service with the U.S. Navy SEALs deployed to Southeast Asia. During 1967, the Stoner 63A system was field tested by Company L (Lima Company), 3rd Battalion, 1st Marine Regiment, 1st Marine Division. Riflemen were issued the weapon in the Rifle configuration (in both 63 and 63A variants, designated XM22 and XM22E1 respectively), while officers and certain other personnel received the Carbine (XM23). The Automatic Rifle configuration was deployed on a limited basis in the squad automatic role, while Lima's weapons platoon received both the LMG and MMG configurations. In 1970, the U.S. Army designated the light machine gun configuration XM207 and issued it to select Army Special Forces units for evaluation. However, due to its complexity and high maintenance requirements (especially when compared to the new M16), the design was rejected, and the project was dropped in 1971. That same year, Cadillac Gage ceased all production of the Stoner 63. Around 4,000 63 and 63A units were built in total. The Navy SEALs continued to use the Stoner 63 and had officially adopted the Commando version as the Mark 23 Mod 0 machine gun. By the late 1980s the Stoner 63 was completely phased out in favor of the new M249 SAW, and most of the remaining guns were destroyed. #BlackOpsColdWar #Stoner63A #Stoner63 #M63A #Gameplay #CallofDuty