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Open Source Digital Heritage is a new tutorial series introducing the use of various open source software for heritage. These lessons will be of interest to archaeologists, architectural historians, historians, and anyone working in cultural heritage management. This lesson the process of retopologizing a 3D model produced with photogrammetry software. Topology refers to the 3D characteristics of a 3D model, or mesh. Most photogrammetry software creates very complex models with triangles making up the object's shape. Squares, or quads are a more efficient way of representing 3D objects. The process of retopologizing explored in this tutorial converts the triangles of a raw photogrammetry model to one using quads. There are many benefits to this, including smaller file sizes, more organized texture maps, and faster render times. Timestamps 0:10 – Topics for this lesson. 1:31 – Installing Instant Meshes. 2:11 – Import, translate, and scale 3D scan model. 6:20 – Retopologize the model with Instant Meshes. 8:43 – UV unwrap the new model. 15:41 - Bake the new texture. Links Blender - https://www.blender.org/ Instant Meshes - https://github.com/wjakob/instant-meshes Data for this lesson - https://drive.google.com/file/d/1w87x...