У нас вы можете посмотреть бесплатно DBFZ 1.38 Cell Combo Exhibition | DRAGON BALL FighterZ или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
Music: Dragon Ball Z Dokkan Battle Transformation OST - Cell Timestamps: 0:00 Intro 0:06 Improved Clayton Corner BnB 2M 5M jc9LMS SD jLMS j214L dl jL j2H 5M jLLS j236S SD jMLL djLLLS j236L Classic Clayton flip BnB 0:28 Whiff Vanish off Perfect Attack 2M 5M jc9 j214H(2) Vanish (whiff) 2M dl 6H 236S dl SD 66 jM 214M(2) Vanish (whiff) 9 jLLS SD jM j214H(2) Vanish (whiff) 5H 214S Vanish 214H 236L+M Whiffing Vanish only works on: A17, A18, A21, Krillin, Frieza, Trunks, Vegito, Hit, Beerus, Zamasu, Kefla, GTGoku, KBuu, AGohan, TGohan 0:51 j214H [5H] link 2M 5M jc9M j214H [5H] 6H 2S(3) dl j236S dl 5M 5S(4) 5H 6H 236S[8] SD jLMHS j236M 236L+M 214L+M j214H [5H] is auto timed if 5H is held as fast as possible after regaining action 1:14 Whiff Vanish off Rolling Crush and Side Switch 5M 2M dl 6H 236S[8] dl 5L jc9MS j236S SD jLL j236L Vanish(whiff) 5LL jc9LM dl jL dj9 dl jLL j214H 236S A1 66 214L A2 5LLL dl 214S [DR] 236L+M A1 4A2 1:45 Improved Kye Person Up Beam 5S loop 5M 2M 5H 6H 236S[8] dl 5S 6H 236S[8] dl 5S 6H 236S[8] dl 5S 6H 236S[8] SD jLMHS j236M 236L+M 5S needs to be delayed by 3 frames after Up Beam 2:02 Clayton Beam 2M loop 5M 2M dl 2S(3) dl j236S 2M dl 2S(3) dl j236S 2M dl 2S(3) dl j236S dl 5S 6H 236S[8] SD jLMHS j236M A2 5L 5H 214L A2 214S 236L+M A2 4A1 Much harder than it looks, the delays on 2S and the beam are very precise 2:36 Xiao Inverted Medium Perfect Attack 2M 5M jc9 j214H 5L(whiff)L 214M 5L 5H 214M(2) Vanish dl 5H 6H 236S[8] SD jLMHS j236M A1 5LLL 214H A2 66 2L 5LLL dl 214S [DR] 236L+M 4A2 The first hit of 214M must land behind the opponent to get the side switch 3:09 6H 2S airdash jM loop 236M Sparking Blast dl 6H 2S(2) 66 dl jM 6H dl 2S(2) 66 dl jM 6H dl 2S(2) 66 dl jM 6H dl 2S(2) 66 dl jM 6H 5H 214L 236S 214M(2) Vanish 236S 214S 214L(1) dl j236L+M j214L+M Classic 2S loop but performed midscreen, much harder than it looks and doesn't work on very small characters like GT Goku 3:36 Special Attack cancel in Sparking 214L Sparking Blast 214L 236M(4) 214M(2) jM j214H 236S SD jM j214H 214L 236M 236S 214S 236L+M 214L+M 4:03 TK Beam loop in Sparking 214M Sparking Blast 2M dl 6H 5H jc236S dl 5M 5S 5H jc236S dl 5M 5S 5H 6H jcLM djLM j214H(2) Vanish 214L 236H[4] 236S 214H 214S 236M More damage than the standard 2S 66 jM 5H loop The last hit of 236M must be the one landing, the other hits don't do enough damage and will drop the combo 4:25 MigatteNoCell +6 bars TOD 214M Sparking Blast 66 2M dl 6H 5H jc9 j2H 66 A1 jH 5M 2M 6H 5H jc9MS SD jS 66 dl jS j236M A2 2L 5LLL 214L A1 44 5L(whiff)LL dl 214S 5S(4) A2 [DR] Currently the most optimal Cell TOD 4:52 Clayton Rolling Crush 5L link and Whiff Vanish 214M Sparking Blast 66 5L(whiff)LL dl 236H 5L 5H 6H jc9 j2H dj2H j214H(2) Vanish(whiff) dl 6H 5S 5H 2H sj9MH j214H(2) Vanish(whiff) 214M 214H(2) Vanish 214S [Vanish] [jDR] A1 Vanish The Dragon Rush must get all 30 hits before "snap" to do enough damage 5:21 Outro Clayton: / @saishuukessen Kye Person: / @kyeperson23 Xiao: / @yxiao MigatteNoCell: https://space.bilibili.com/190186487 ---------------------------------------- contact me: Twitter/X: / kuwangerkrt Email: [email protected] If you wish to support by donating here's the link: https://www.paypal.me/KuwangerKRT #DBFZ #DBFZ_CEL #Cell