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Tutorial video in Audiokinetic Wwise showing how to use Dialogue Events in your game. To drive the dynamic dialogue in your game, Wwise uses the dialogue event, which is basically a set of rules or conditions that determines which piece of dialogue to play. The dialogue event allows you to re-create a variety of different scenarios, conditions or outcomes that exist in your game. To ensure that you cover every situation, Wwise also allows you to create default or fallback conditions. All these conditions are defined using a series of arguments and argument values. These arguments and argument values are combined to create argument paths, which define the particular conditions or outcomes in the game. Each path is then associated with a specific sound object in Wwise. As the game is played and dialogue events are called, the game verifies the existing conditions against those defined in the dialogue event. The condition or argument path that matches the current situation in game determines which piece of dialogue is played.