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In this video, we’re tackling a sneaky little warning that might pop up in your validation layers when using Assimp-loaded models with storage buffers. Ever seen something like: “offset in DescriptorWrite pBufferInfo must be a multiple of device limit alignment”? Yep, that one. Even if your rendering looks fine, ignoring it could bite you later — so let’s clean it up properly. 🔥How to load models in Vulkan using the Assimp library: • From Blender to Vulkan: Loading 3D Models ... 🔥 See the list of the books that I'm using as background information for my tutorials: https://ogldev.org/books.html I highly recommend them for learning more about OpenGL and Vulkan. These are affiliate links so if you use them to buy any of the books the price is the same for you and I will get a small commission (thank-you!). 📚 Timecodes 📚 0:00 Intro 0:37 Background 1:27 The problem 2:39 The fix 3:26 Start of code review 5:12 New data structure 5:56 Calculating aligned address 10:32 Creating the buffers 13:34 Updating the descriptor sets 14:52 Outro Make sure to watch all the previous tutorials in the "Vulkan For Beginners" playlist at • Vulkan For Beginners Please visit https://ogldev.org to see more of my tutorials on modern OpenGL. 🔥Link to source: https://github.com/emeiri/ogldev/tree... If you want to get the same version of the code that was used in the video checkout the tag 'VULKAN_22' 🔥Vulkan specification: https://vulkan.lunarg.com/doc/view/1.... Feel free to comment below. 🔗Contacts: 🔹Email: ogldev1@gmail.com 🔹Instagram: @ogldev1 🔹Github: https://github.com/emeiri/ogldev.git 🔹TikTok - / ogldev 🔹Twitter: @ogldev 🔹Discord: / discord 🔹One time donations (Paypal): https://ogldev.org/donate.html 🔹Patreon: / ogldev 🙏Credits: 🔹Image by Clker-Free-Vector-Images at https://Pixabay.com 🔹"The Girl from Saint-Anne-des-Plaines" by The Mini Vandals (Youtube Audio Library) Enjoy, Etay Meiri #vulkan