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Ever wanted to add grass to your game? There are many ways of implementing grass in Unity, and while one technique could be great at one thing, it might suck at another. In this video, I'll go over six grass rendering methods and explore what makes each one great in certain situations. Made with Unity 2021.3.0f1 and URP 12.1.6. ------------ 👇 Download the project on GitHub: https://github.com/daniel-ilett/shade... 📰 Read this tutorial in article format instead: https://danielilett.com/2022-12-05-tu... ------------ 📚 Get a copy of my shader book here: http://www.dpbolvw.net/click-10074214... ✨ Grab Snapshot Shaders Pro here: https://assetstore.unity.com/packages... ------------ 🎨 Grass Variations by RBG Illustrations: https://sketchfab.com/3d-models/grass... 🎨 Ground 048 on ambientCG: https://ambientcg.com/view?id=Ground048 🎨 Tree by randum: https://sketchfab.com/3d-models/tree-... ------------ 💬 Join the Discord: / discord 💖 Support me on Patreon: https://www.patreon.com/danielilett?f... ☕ Or throw me a one-off coffee on Ko-fi: https://ko-fi.com/danielilett ------------ 00:00 Introduction 01:22 Method 1: Mesh Grass 04:33 Method 2: Geometry & Tessellation Grass 07:32 Method 3: Procedural Rendering & Compute Shaders 15:30 Method 4: Billboarding 17:54 Method 5: Terrains 19:39 Method 6: Impostors #gamedev #shaders #madewithunity