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Hytale has officially launched into Early Access, and while it's still rough around the edges, the "Legacy Engine" might just be the best foundation for a Virtual Tabletop (VTT) we've ever seen. Current tools like Talespire and Tabletop Simulator often struggle with UI integration. But with Hytale’s unique server-side architecture and official Blockbench support, modders finally have the framework to combine high-fidelity graphics with the functional power of a D&D Beyond character sheet. In this video, we explore the modding potential of the new release: The Engine Revert: Why the switch back to Java/C# is crucial for modders. The "Tactical Mode": Proof-of-concept for top-down camera angles. Native UI: How NoesisGUI could solve the "Alt-Tab" problem for character sheets. Asset Creation: Why the Blockbench plugin is a revolution for custom monsters. The game isn't a dedicated VTT yet, but the tools are finally here to build one. Here is why Hytale could be the future of D&D. 00:00 Intro 00:32 The Hytale Story 01:38 Why Use Hytale? 02:44 Worldbuilding 03:56 The Math 04:59 Custom Models 06:24 The Community 07:25 Conclusion #Hytale #EarlyAccess #DnD #VirtualTabletop #VTT #HytaleModding #TTRPG #Blockbench