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In this video, I give my review for the new Hercules hero in Marvel Champions. I discuss how the hero's mechanics work, how strong I think the hero is for true solo and multiplayer, and how fun I think he is. When I evaluate a hero's power rankings, these are the categories I look at and why they're important for heroes to have: Thwart Statline: It's important to have a high printed THW stat to thwart initial threat off the main scheme/side schemes that start in play. Control: Being able to mitigate schemes or prevent threat is valuable to let the hero access alter-ego. Confuses would contribute to this sub-category. Cards: Thwart events, upgrades, supports that aide in threat removal. Attack Burst Damage: Valuable to make big pushes late game to avoid villain's final stage's when revealed abilities. This also avoids accumulation of retaliate damage from the villain. Small Instances: Ping damage is valuable to knock off toughs, take out minions, etc. Piercing would contribute to this sub-category. Cost: It's important to be able to afford a hero's attacks to clear the board of minions and deal damage when necessary. Survivability Identity Card: Having survivability on the identity card is valuable because on round 1 if the player is unable to draw into an ally to block or any other card to prevent damage, having survivability from the get go can prevent a loss. Cards: This is any card in the hero's kit that adds to survivability. Healing: Having extra ways to heal outside of the regular basic recovery can help a player get back into a game. If a hero has an on-demand ready, this would contribute to this sub-category. Economy Identity Card: Having economy on the identity card is valuable because even without resource generators, the hero still has a boost in helping pay for their hand. Cards: Any cards in the hero's kit that boosts economy. Double resources and resource generators would contribute to this sub-category. Cost Curve: The hero's overall cost curve. Versatility In-Game: Having the flexibility to do different things in a game is valuable so the hero can adapt to certain situations and deal with anything. Encounter Card Cancels: Having a way to cancel encounter cards allows the hero to play more recklessly, knowing that they can cancel a potentially game ending encounter card if it's revealed during the encounter phase. Aspect: Having aspect versatility allows different deckbuilding options and gives the player more flexibility in what cards they can include. TIMESTAMPS 00:00 INTRO 00:45 Crazy Jackalope Games Sale 01:45 How Hercules Works 06:45 Thwarting 10:51 Attacking 14:49 Survivability 17:52 Economy 19:30 Versatility 20:37 Overall Power Ranking 24:57 Multiplayer 26:57 Fun • Marvel Champions Hero Tier List with @Nels... Become a channel member and get perks like custom gameplay videos & deckbuilds: / @webwarriorfanatic Support me on Patreon for similar perks: / webwarriorfanatic Bling out with the same accessories I use from BuyTheSameToken (use code WWF5 at checkout for 5% off): https://buythesametoken.com?sca_ref=1... For Marvel Champions singles, sealed products, dividers, and sleeves use my discount code webwarrior at checkout for 5% off your order: https://crazyjackalope.com/ I'm your friendly neighborhood Web-Warrior Fanatic, your go-to place for Marvel Champions deckbuilding videos, playthrough tutorials, and nerdy player guides for the best card game ever. #marvelchampions #fantasyflightgames #marvelchampionslcg