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Final Fantasy XVI is set in the twin continents of Valisthea, currently divided between six nations who hold power through access to magical Crystals and Dominants, humans who act as hosts for each nation's Eikon. Tensions between the nations escalate as a magical drought dubbed the Blight begins consuming the land. Clive Rosfield, guardian to his younger brother Joshua, witnesses his kingdom destroyed and becomes involved in the growing conflict between Valisthea's nations and a secret power driving the war. Beginning concept development in 2015, the staff included Naoki Yoshida as producer, Hiroshi Takai as main director, artists Hiroshi Minagawa and Kazuya Takahashi, Kazutoyo Maehiro as creative director and lead writer, Masayoshi Soken as composer, and Capcom veteran Ryota Suzuki as battle designer. Yoshida's aim was for a dark fantasy storyline that would have broad appeal and reinvigorate the series. Its production and promotion were impacted by the COVID-19 pandemic, and later by the Russian invasion of Ukraine. The game was praised by critics for its story, graphics, music, and gameplay. Criticism focused on its lack of role-playing elements, technical issues and side quest design. The game sold over three million units during its first week after launch, but failed to meet Square Enix's expectations. After release, the game was supported by a variety of downloadable content, including story-focused campaigns and smaller patches to include new features and in-game items.