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Igor Golyak, a Boston based director, confronted with limitations imposed by the pandemic and a drive to keep the lights on, sought to transform theater. We'll learn how this creative dynamo harnessed technology to discover exciting ways of affecting and involving audiences in participatory, even collaborative, feats of theater. . . and found new ways to bring the art to non-traditional audiences (Chekov for gamers). BirdDog Cameras, NDI, Isadora--technology we're all familiar with, pressed into service to deliver an innovative experience. Igor Golyak is the founder and producing artistic director of Arlekin Players Theatre & Zero Gravity (zero-G) Virtual Theater Lab. https://www.igorgolyakstudio.com/ https://www.arlekinplayers.com/ https://www.zerogravity.art/ BirdDog Stories: Igor Golyak and The Orchard • BirdDog Stories: Igor Golyak and The Orchard The Orchard (trailer) starring Mikhail Baryshnikov, Jessica Hecht • The Orchard (trailer) starring Mikhail Bar... ChekhovOS (TRAILER) https://vimeo.com/520221083 https://www.gamingnexus.com/Article/7... 00:00 Start 01:02:46 *** Panel Discussion - Transforming Theatre *** 01:44:51 Igor, all of us at Liminal were so excited in 2021 when you shared your success story and how you used ZoomOSC. What lessons from projects like yours should producers consider in a post-pandemic world? 01:47:43 What are new possibilities that the virtual production world offers with regards to how to affect and interact with theatre audience? 01:49:08 It's always interesting to hear how different folks use our software in different ways. Can you explain a bit about Isadora's role in your virtual production workflow? 01:51:47 What are advantages of simultaneous live virtual and in theatre production? And how does that inform live and in theatre experience of the audiences? 01:52:58 Was seeing a particular piece of technology the a-ha moment for conceiving your adaptation of The Orchard, or did you have the vision for it first and had to figure the tech out after? 01:54:03 How did the onstage and offstage roles for virtual production differ from in-person theatre? (E.g., SM, LX/SX/video operator, performers, director, designers, TD). What new roles did you have to add? What roles did you not need? 01:55:39 Igor, do you think that hybrid theatre has a future to is it too much of a compromise to try to engage both the remote and in-person audiences 01:56:12 What was your delivery method? Just zoom? Also YouTube? Did you sell tickets? 01:57:53 How many different pieces of software did you need to combine in order to execute your virtual productions and what were they? 01:58:56 There's an improv theater in Austin that allows users from their homes do skits as part of the show. How could this work in general while maintaining the quality of the shows? 01:59:17 Did you ever do any remote DMX for remote lighting control ? 01:59:48 Impressive pixel art in Unity! Did you use the Asset Store for most of the scenery, or create it yourself? 02:01:13 What transformational possibilities and advantages of virtual and hybrid theatre do you see emerging in next 2-5 years? 02:02:53 Why did you use Millicast over Zoom or other platforms?