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Map 0xFE (accessible when item 36's quantity in the expanded items pack is 254; see https://glitchcity.info/wiki/Expanded...) is a special glitch map in Pokémon Yellow that runs code at DC0E (Pokémon 12's experience byte 1). If the code is safe the map usually warps the player to map 0x99; a house in Fuchsia City. See my past video for more information: • Effects of visiting glitch map 0xFE with a... However, this effect can be avoided by manipulating the right script at DC0E, in particular forcing the game to save will let you explore the map upon reset like with the following code which will bring up an invisible save menu, add the Pokédex option back, enable walk through walls and disable the perpetual spinning side effect that normally disables encounters: ld b,04 ld h,61 ld l,95 call 3e84 ld a,01 ld (cd38),a xor a ld (d735),a ld h,d3 ld l,6e ldd (hl),a ld a,7a ld (hl),a xor a dec a ld (d74a),a ret Memory editor code: 06 04 26 61 2E 95 CD 84 3E 3E 01 EA 38 CD AF EA 35 D7 26 D3 2E 6E 32 3E 7A 77 AF 3D EA 4A D7 C9 This code could in theory be represented with more viable storage box Pokémon (and possibly item data), but in this video the Red/Blue port of offgao's Red/Green memory editor is used with item ws m (hex:63) to write the code at DC0E when call 3831 is changed to call 381E and a nop is placed at DA7F with the actual code at DA80. https://forums.glitchcity.info/index.... In order to set up the bytes for offgao's memory editor, you should be able to use the memory editor from the video below, but set up things so that the code at the end ends up at DA7F (ws m's initial location), possibly by writing most of the code, writing a jump to more code at DA7F (e.g. to Day Care Pokémon data), and in that code performing CopyData to move it to DA7F and finish the code. • Pikachu glitch emote ACE set up with ws m ... In map 0xFE the Bicycle music plays. Its real theme may be a glitch song that freezes the game (confirmed but may not always happen) if you use the Bicycle and dismount, so you should avoid doing this. In map 0xFE you can find the following Pokémon, glitch Pokémon and Trainers, so its fun to go hunting there. http://i.imgur.com/PZzZ151.png Different Pokémon may be found while Surfing, but it seems no Pokémon can be found with the Super Rod and Old Rod and Good Rood give Level 5 Magikarp, Level 10 Poliwag, Level 10 Goldeen. Interestingly you can get encounters out of the grass, which may mean the encounters in the map functions like a cave. Whenever a battle finishes, the save prompt should be brought up again and you can save the game. You will be warped to map 0x99 but upon resetting you are able to explore map 0xFE again like when you first entered. You are able to Fly away from map 0xFE, but it corrupts the Fly locations including a glitch option back to map 0xFE. Viewing the name of the glitch option can cause effects similar to Super Glitch, such as changing the palette of the screen, causing a battle with a ZZAZZ glitch Trainer or making the start menu and storage box menus invisible. After you Fly away from map 0xFE, you should find that the 'meta-map scripts' of various locations like Celadon City and Hall of Fame were corrupted, and many can freeze the game. In order to fix this, prepare the following code at D31D before the glitch, and then swap the Escape Rope x211 into item 41 to run the code as a custom map script. ld hl, d5ef ld bc, 007a xor a call 166e ld h, d7 ld l, 0a ld a,ff ld (hli),a ld (hl),a ld a,c3 ld h,da ld l,7f ld (hli),a ld a,21 ld (hli),a ld a,d3 ld (hl),a ret Memory editor code: 21 EF D5 01 7A 00 AF CD 6E 16 26 D7 2E 0A 3E FF 22 77 3E C3 26 DA 2E 7F 22 3E 21 22 3E D3 77 C9 63 01 01 63 1E 63 1D D3 (63 01) (01 63) (1E 63) (1D D3) (Includes Master Balls and Repels for catching Pokémon you want in map 0xFE. The Repels are useful for catching Pokémon higher than the level of the first Pokémon in the party). This calls the FillData routine to fill bytes D5EF to D668 with 00 and also fixes your Fly list to include all valid destinations and no glitch destinations. For some reason using the code may remove the Pokédex option again. You can fix this with the following code at item 3 (as the code above makes ws m jump to item 3 after its data was corrupted, breaking the memory editor GUI) to patch D74A. Lemonade x255 TM34 x74 TM15 x201