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キャメルトライ / Camel Try (US) Taito 1990 [Special Course] 9,999,990pts Player 森 収録Ver MAME0.65 壁抜け使用。 mame replay site http://replayburners.web.fc2.com/ キャメルトライ 発売年:1990.04 開発/発売元:タイトー ジャンル:アクション コントローラ:パドルコントローラー+1ボタン システムボード:タイトー F2システム CPU構成[68000, Z80] 音源チップ[YM2610] 遠い昔、はるか宇宙の彼方に‥‥。ボールがあった。転がせ。というストーリーで始まる、F2システムの回転機能をフルに活用した不思議な感覚の全方向スクロールゲーム。パドルコントローラーを使用して、制限時間内に迷路内のボールをゴールへと運ぶことが目的だが、この作品の最大の特徴はボールを操作するのではなく、背景を動かすという点である。重力にしたがって落下するボールの行く手には様々な障害物があり、ゴールまでの道のりはもちろん一筋縄ではいかない。ゲーム開始時に難度の異なる4つのコースから選択可能である。 Cameltry (c) 1989 Taito Corp. The player must guide a ball through a number of mazes, rotating the maze through 180 degrees to get the ball to move in the desired direction - much like the bonus levels in the Sega Genesis/Mega Drive console title, "Sonic the Hedgehog". Each maze must be completed within a tight time limit and a number of traps and obstacles litter the mazes to slow players down. There are, however, a number of positive targets to be hit, and bonuses - such as additional time - can be found hidden away within the mazes. When the ball is stuck or the player would like to speed up, the JUMP button can be used. If the player runs out of time before reaching the goal, a random matching game is run to allow the player more time to complete the maze. This challenge, however is very difficult to win. TECHNICAL - Taito F2 Expanded hardware Prom Stickers : C38 Main CPU : 68000 (@ 12 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM2610 (@ 8 Mhz) Players : 2 Control : Spinner Buttons : 1 An alternate US version uses a YM2203 @ 3 Mhz instead of the YM2610 @ 8 Mhz. TRIVIA - Even if the titlescreen says 1989, Cameltry was released in April 1990. This game uses inertia and gravity to simulate how an actual ball in a maze would roll, under real-life conditions. This is what makes this game fun to play. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Cameltry, Cadash - PCCB-00043) on October 21, 1990. Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on April 1, 1999. TIPS AND TRICKS - Obtain a very high time and you can gain 1000 points, featuring Tiki (the Kiwi Bird of "The New Zealand Story" game) or another character of Taito. Obtain a low time and you can play with a slot machine. Round Select : Hold Service Switch at boot. Input : Start(x3), Service Switch, Start on Service Switch Error message screen. This code (Taito Command) is used in many Taito games, G-Darius, Rastan Saga II, Gunlock/Ray Force etc. Ball Selection : If you hold down the START button while selecting a course (except the training course) you can change the appearance of the ball. Secret Bonus : If the 3 digits on the timer is the same at goal (eg 11.1, 22.2, 33.3, etc), secret bonus is added. Staff Credits : When seeing the ending, hold the JUMP button. NOTE : It's disabled when you select Training course. SERIES - 1) Cameltry (1990) 2) Mawashite Koron (2006, Nintendo DS JAP) / Labyrinth (2007, Nintendo DS EUR/USA) STAFF - Produce & Game Designer: PPR Kaito Software Programming: Magician Kaz, Teddy Koike, Tack Karube Bit Graphics: Zak Munn, Zenzy Miya, PPR Kaito Hardware: K. Fujimoto, M. Yamaguchi Sound (Zuntata): Hisayoshi Ogura, Yasuhisa Watanabe Cabinet Decoration: Hiroyasu Nagai (Super Star Nagai) SOURCES - Game's rom. Game's picture.