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In this lesson, I explain how Unreal Engine 5 materials work internally — how data is passed, modified, and connected to material attributes. I show how constants, parameters, and data sources interact with texture samples and mathematical operations to create flexible, dynamic materials. 00:00 – Introduction to Material Workflow 00:30 – Data Types and Data Sources 00:53 – Working with Textures 01:57 – Constants and Parameters 03:51 – Data Sources from the Engine 04:33 – Modifying Information 05:11 – Material Functions 05:30 – Conclusion 📥・Download project files from Patreon – / course-ue5-and-142119166 📥・Download project files from Fab – https://www.fab.com/ru/listings/ecd71... ✨・Our Games: 📚・Escape If You Can – https://store.steampowered.com/app/34... 👻・Reverie: Who will Remember You –https://store.steampowered.com/app/41... 🕯️・Brugmansia – https://store.steampowered.com/app/36... 🎅・Santa Pianus – https://store.steampowered.com/app/37... 🛒・ Fab Store – https://www.fab.com/ru/sellers/SERLO 🎨・ ArtStation – https://www.artstation.com/mrhamzik 💬・ Discord – / discord 🌠・ Patreon – / mrhamzik ✨・ All assets – • Marketplace assets 📩 Contact Me: mr.hamzik1026@mail.ru. 🔔 Don’t forget to Subscribe and hit the bell icon for more updates! ── Thank you for visiting, and I hope you enjoy the content #UnrealEngine5 #UE5 #Shaders #Materials #UE5Tutorial #UE5BeginnerTutorial #UE5Nodes #UE5Functions #UE5Workflow #UE5Learning #UE5Guide #UE5Tips #UE5Materials #UE5Shaders #GameDev #GameDevelopment #UE5Project #UE5Education #UE5PracticalLearning #UE5LiveDevelopment