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In this third part of my Perforce series for Unreal Engine, I walk through the full setup of a Perforce Depot on a networked machine in just 12 easy steps, and show exactly how to access it from another workstation on the same network. This is the “proper” Perforce setup — not Perforce One — and it's now a key part of my real-time filmmaking workflow in Unreal Engine. Terminal / Command line text: p4d -r /[Address Path] -p 1666 .p4ignore file: https://drive.google.com/file/d/1eyJw... Full disclosure: I am not a network administrator! Nontheless, I break down installing the server tools, assigning a static IP, creating depots and streams, building workspaces, and connecting everything inside Unreal Engine. This is the foundation you need for reliable version control when working with Unreal Engine projects, especially if you want to allow for collaboration. 00:00 Titles 00:26 Introduction 02:14 Get P4 Root Files 03:40 Set a Static Server IP Address 04:19 Download & Install P4V 04:52 Create a User Account 05:21 Create a Depot 06:03 Create a Stream 06:59 Create a Workspace 07:55 The .p4ignore File 08:32 Adding Files to a New Workspace 10:08 Create a Workspace In An Existing UE Project 12:16 Activate Revision Control Inside Unreal 12:57 Create a Workspace From An Existing Depot 14:14 Summary Part 1: • Perforce Version Control: The FREE Game-Ch... Part 2: • PROTECT Your Projects with This Simple Tri... In Part 4 I'll explain how to open this up to remote collaborators! ✉️Get your free UE5 filmmaking starter pack: https://yescommissioner.kit.com/2f0a6... #Perforce #unrealengine #versioncontrol #virtualproduction