У нас вы можете посмотреть бесплатно How to Scale 3D Models in OpenGL – An Awesome Insight! или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
Learn everything you need to know about scaling 3D models with OpenGL mathematics (GLM) in about 10 minutes. In the previous tutorial we looked at how 3x3 matrices can be used to rotate models. This tutorial continues on from there by explaining how scaling can be combined with rotations. Just as we did last time, we start by using GLM to create our matrices for us, and then we compare those results to our own scaling rotation code that we enter directly inside the vertex shader. Video 1: • How to rotate 3D Models in OpenGL – An Awe... Video 2: How to Scale 3D Models in OpenGL... You're watching it now :) Video 3: • How to Translate (Move) 3D Models in OpenG... Video 4: • How to Shear Transform 3D Models in OpenGL... 00:00 - Introduction to scaling 3D Models with OpenGL 01:50 - Complications of scaling directly inside the vertex shader 03:36 - What does scaling rotated models look like geometrically? 06:34 - How to combine scaling matrices with rotation matrices 08:23 - Combining scaling with rotations (without GLM Maths)