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At some gameplay juncture...some people might think... heavily modding games would just "spoil", "make easier" gameplay....well, in a way...for me..removes the grind/building part, just focus on the meat battle. I will do a journey on a pure vanilla gameplay with default custom difficulties, to show how long winded, grindy and long play hours you can get... 12 hours shrink into perhaps 7-8 videos...vs my usual...3-4. As I journey through the 1.2.21 changes...the dmg distance take effect... However, it still doesn't make sense...to have low level bandit with 90-100% accuracy, and reaction time. To me...unrealistic if one wants to confine "realism". Still....I play with whatever the vanilla has been setup for... The pain of losing everything in death is what makes the entire session grindy... Also, the PKM from Valetin...absolute garbage. Aside selling it...it made nothing to end-game contribution , unlike the EFZ/Tiebao's mods... Game dev sure didn't really want you to use it for anything...bad ergo, bad recoil...but in the hands of Valetin...it's smashing entire platoon of Crimson/Green armies like Rambo...LOL.