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Now that you know how basic physics works in Unity 3D, it's time to look at gameobjects and prefabs in more details. Gameobjects are pretty much objects in our game. E.g. the player, the ground, the enemy and so on. Prefabs are pretty much a blue print of those game objects. We can use Prefabs, in order to save a lot of time and pretty much just create copies of them. This is very important, as you don't want to create them every single time, even if the game objects are exactly the same. So you would have e.g. a prefab of an enemy, one of a player, another one for every part of your level, that you want to reuse. So prefabs a simple reusable gameobjects. In this video we will look deeper into how to use them efficiently. Tips: 1. Here is the playlist of this series: • Unity Game Development #1 | Complete Game ... 2. If you want to learn faster than I talk, I’d recommend 1.25x or 1.5x speed :) 3. Have fun! If anything is unclear, please let me know in a comment. If you want to have the full course with all videos, quizzes, challenges, source code and projects http://bit.ly/2FdBwk1