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Why suddenly does every game need a tutorial? From the NES and Sega Genesis to PlayStation, Xbox, and even PC classics — gamers used to learn through trial, error, and death screens. No pop-ups, no arrows, no hand-holding. Just raw design that taught you by playing. Now every new release — indie or AAA — starts with a long, unskippable tutorial that tells you how to move, jump, and breathe. What happened to that old-school confidence in the player? In this video, we break down: How 80s–2000s games taught through gameplay Why modern devs add tutorials even to simple titles The rise of corporate play-testing and “accessibility metrics” How analytics and retention rates changed game design The few modern games that still trust you to figure it out 🎮 From Mega Man X to Elden Ring, we compare eras of game design — when skill mattered more than safety nets. 👾 If you grew up on Nintendo, Sega, PlayStation 1-2, PC shooters, or early Xbox, this will hit home. #GamingHistory #GameDesign #OldSchoolGaming #WhyEveryGameHasATutorial #RetroVsModern #VideoEssay