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When you hear the phrase "hack and slash", you probably think of a few games. Hades, Hi-Fi RUSH, Final Fantasy 16, Dead Cells. And these games are great, but it's easy to get caught up in the wave of modern hack and slashes. And equally easy to forget the history that this style of combat is built upon. From hunting demons in Devil May Cry, avenging your clan in Ninja Gaiden, shaping the sands of time in Prince of Persia, and slaying gods in God of War. This sub-genre has a rich and complex history, which I am here to present. Link to the Prince of Persia: Sands of Time Resolution Fix: • Prince of Persia: The Sands of Time / How ... Shameless self-promotion: I'm not fucking calling it X: / spiritualagonz Instagram (where I'm more active atm): / spiriagonz Bluesky (I won't post here often, it's more of a backup): https://bsky.app/profile/spiriagonz.b... Chapters: 00:00:00 Introduction 00:05:11 The Stone Age 00:12:37 The Bronze Age 00:45:22 The Iron Age 01:00:35 The Middle Age 01:37:48 Conclusion 01:39:42 Part 2 Sneak Peek 01:40:55 Channel Update