У нас вы можете посмотреть бесплатно Dark Rapture Zero Solo Earth Magna Xeno Sword / ルシゼロ ソロ 土 マグナ シャフレワル или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
Cretaceous period earth team wins again...? 5:27 80% 9:31 60% 18:17 20% 25:06 Battle log Sorry for scuffed gameplay, I'm not very good at piloting this. If you see something odd, it was probably a mistake Some notes: This comp just folds to bad RNG in the opener, but if you make it to 80% it's usually stable ...Except red sword is still an instant reset TA is not fully guaranteed on Shalem/Okto until Lu Woh has 10 stacks, and not guaranteed for Lu Woh at all (maybe with MA ultima and better rings?), so I am gambling on 4 TA I normally plan to spend Triple Zero at 6 attacks - in this run I happened to be able to use red apple for it, but then I choked my FC management and had to PL FC, so it's a wash Probably don't FC on the 20% entry like me...? Earth 12 is the best labor to get by an enormous margin; 12 skills is theoretically winnable but considerably harder Potion = FC is strongly recommended to fix those 80-90% turns I only have three (and a half, if we count Silva) dirt ougi units. Fortunately, the ones I have are sufficient to the task! I don't think this is an optimal frontline per se, but it works surprisingly well. Starting from the assumption of Shalem, Lu Woh, and Okto being my frontline, I immediately wanted to go for a Versusia sub aura proc-every-turn setup. The options here would be Onmyoji (inconsistent, but you get around 50% uptime), Mariachi (full uptime if you FC 7c every turn, which is possible), and Fighter Origin. The main reason I went with FO, in the end, is that it offers a source of water switch from the xeno sword. I think ele switch has universally gained value from the existence of destroyer weapons - it turns on a 30% damage reduction you'd miss out otherwise. In this comp it also turns on Okto's water cut, which is nice in general... and for one specific reason. Shalem's S3 is a 2/3 uptime full hostility with 99 repel. Normally this reads as "take no single-target damage on 2/3 of turns", but in Faa, most damage is supplemental, so Shalem will tank 18 hits of 1+3000 damage and fold like wet newspaper. You can simply skip pressing it, but then you lose out on a large chunk of damage, and that's sad. However, repel stacks additively with damage cut, so having a source of water switch to go with Okto's cut lets Shalem cut damage to 0. Being able to tank with her also helps Lu Woh stay full HP. Other things I tried and disliked: Versusia main (saves summon slots, but really uncomfortable to grid) Mariachi MC (really uncomfortable to play in phase 1, Shalem explodes) On Mariachi, Alexiel over Shalem (less bricked by apples but too slow) Sagacity key (did not feel better than Supremacy) A bunch of random grid configurations, including some non-Caim ones; I don't think this is the best but it's good enough See also: Magna Onmyoji solo that is probably less jank • Dark Rapture Zero Solo Earth Magna (ルシゼロ ソ... Primal xeno sword solo which inspired this • ルシゼロ 土ファイター ソロ 14:55 ルミナスなし 神終末ルート ルシファーゼロ...