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Tired of duplicating the same nodes in every material? Let’s fix that. In this tutorial, I’ll break down what Material Functions are in Unreal Engine, why they’re insanely powerful, and how to use them to make your materials scalable, modular, and production-ready. Whether you're creating a stylized game or working on photorealistic scenes, this tool will change how you build shaders forever. 🔹 What You’ll Learn: What Material Functions actually do How to create and call a function inside a material Best practices for reusable logic (tiling, masks, math nodes, FX) How to organize your shader library like a pro CHAPTERS: 00:00 Intro 01:30 What is a Material Function 04:30 Creating a Material Function To Control The UVs 16:52 Creating a Material Function To Grade The Base Color 27:35 Creating a Material Function To Control Normal Intensity 31:31 Testing the Material Functions 31:34 Bonus Tip! Creating A Material Function To Add Slope Detail 41:58 Conclusion VIDEOS TO WATCH NEXT: Master Materials Made Easy for Beginners! • Master Materials Made Easy for Beginners! Understanding Unreal Engine Materials (Full Breakdown) • How Unreal Engine Materials Work (Complete... 🆓 Want to create Textures for Games and VFX for free? Access my tool TextureWiz at: https://texturewiz.com/ 📢 Don’t forget to like, comment, and subscribe if this helped you! Hit the 🔔 to get notified when I drop more Unreal Engine tips. STAY CONNECTED: 📸 Instagram: / thiago.unreal 💼 LinkedIn: / thiagocarneiro ❤️ Support on Patreon: / thiagounreal 🎮 Dev Profile: https://dev.epicgames.com/community/p... Hashtags: #unrealengine5tutorial #gamedev #ue5materials #vfxartist #gameart #ue5shader #techart #materialeditor #unrealengine5 #gamedevelopment #niagara #lookdev #enviroart #ue5tips #shadertutorial #ue5vfx #unrealtips #pbrworkflow #ue5art #realtimevfx