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In Part 4 of the Blender course, I’ll show modifiers that are very important make modeling faster. These tools can simulate water, waves, cloth, retopology, and more. The course is divided into several parts, ending with a final scene creation and rendering. If you want the course to continue, don't forget to like and support, Thanks. Our asset store website: https://store.blacave.com/en You can support the channel with YouTube super thanks or with digital currencies at the link below: https://nowpayments.io/donation/piran... Game studio YouTube channel: / @blacavegames Game development YouTube channel: / @piranidev If you enjoyed this video, don't forget to like it and subscribe to the channel. Blender course part 1, tutorial at the link below: • Blender 4.2 Beginner Part 1 - Scene Overview Blender course part 2, tutorial at the link below: • Blender 4.3 Beginner Part 2 - Lighting and... Blender course part 3, tutorial at the link below: • Blender 4.3 Beginner Part 3 - Modeling Raytracing in Eevee, tutorial at the link below: • Make Eevee Next Look Like Cycles For All R... Cloth simulation in Blender, tutorial at the link below: • Create Realistic Cloth and Fabric in Blender Water simulation in Blender, tutorial at the link below: • Create a Realistic Ocean in Blender With Ease Website: https://piraniarts.blacave.com ArtStation: https://www.artstation.com/piraniarts Instagram: / piraniarts LinkedIn: / piraniarts Patreon: / piraniarts Time stamps: 0:00 - Intro 00:45 - Array 03:29 - Bevel 04:03 - Boolean 05:53 - Build 07:10 - Decimate 08:52 - Multiresolution 09:57 - Subdivision surface 10:34 - Triangulate 11:07 - Wireframe 11:27 - Simple deform 12:12 - Wave 13:41 - Other #blender3d #blendertutorial #blenderrender #3d #blenderrender3d #3dmodeling