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New to ARC Raiders and getting deleted in every firefight? This video is my Arc Raiders beginner loadout breakdown—the fastest, most reliable “starter kit” I’ve found for winning more fights without needing high-tier crafting or perfect aim. We’ll build your loadout the same way the game does: Augment → Shield tier → Weapons → Quick Use. (Augments are the backbone of your inventory and survivability, and they determine what you can carry and equip.) The goal isn’t a “YouTube meta fantasy” kit. It’s a repeatable, low-risk loadout you can run every raid, learn faster, and still have enough pressure to win your 1v1s. ✅ What you’ll learn in this Arc Raiders loadout guide • The “do-this-first” equipment order so you stop wasting materials early • A beginner-friendly weapon plan (close range + mid range) so you always have an answer • The Quick Use slot setup that keeps you alive long enough to actually learn the game • What to craft next (the “future build path”) so your loadouts scale into mid/late game 🎒 Quick Use items (the stuff that saves your raid) Quick Use is where beginners either survive… or panic-die with a full belt. Your Quick Use setup should cover three jobs: sustain, movement/escape, and one fight-swinging tool. In this video I’ll show you: • My default healing + utility + gadget “triangle” (simple, repeatable, low-risk) • How to use Quick Use to create free kills (deny pushes, force bad peeks, or reset shields) • The “I’m getting pushed” quick-use sequence so you don’t freeze up and die with items still in your pocket 🧰 Beginner equipment plan (simple + adaptable) I’m not trying to sell you ONE perfect gun. I show you how to pick a beginner-friendly primary/secondary based on fight distance, recoil comfort, and ammo economy—so you stop swapping weapons every raid and actually build confidence. Then we pair it with a shield tier + augment that matches your risk level (loot-heavy vs fight-heavy). 🏃 Quick Use picks that win fights fast I break down a few proven Quick Use roles: • Mobility (reposition, break line-of-sight, rotate) • Denial (force enemies off angles, stop hard pushes) • Stealth/PvE (reduce ARC pressure so you can choose fights) Pick the ONE that fits how you actually move, then build habits around it. 🧠 Beginner loadout checklist (copy this before you queue) • One reliable mid-range gun • One panic-range backup • One heal you can use under pressure • One mobility/escape tool • One utility to buy time or force movement 🚫 Common beginner mistakes I’m fixing here • Bringing too many gadgets and not enough sustain • Holding Quick Use “for later” and then getting downed with a full belt • Building expensive kits before you’ve mastered positioning + resets • Not planning your route around what your Quick Use enables (mobility, cover, access) 🛡️ Augments and what to build toward next A loot-focused early augment setup can be a great on-ramp because it boosts carry/space, but it has tradeoffs—so you need to play smarter, not just tank damage. We’ll also talk about why upgrading your augment path changes how many quick items, heals, and specialty slots you can bring as you progress. 🔧 “Build for the future” crafting priorities (so you don’t go broke) I lay out a practical upgrade order so your loadouts scale cleanly into mid/late game. Kit synergy beats random upgrades. 👊 Who this is for • Brand new Raiders who want a best starter loadout that’s actually practical • Solo players trying to survive longer and extract more consistently • Anyone searching “Arc Raiders beginner guide / Arc Raiders loadout / Arc Raiders quick use items” and wanting the short version that WORKS Drop a comment with what you’re struggling with most (aim, gear fear, inventory management, getting third-partied). I’ll reply with a specific tweak to your kit.