У нас вы можете посмотреть бесплатно HOW TO MAKE PURCHASE THANK YOU MESSAGES | Roblox Studio (Full Guide & Customizable) или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
In todays video I show you how to a purchase notification in Roblox Studio, these are often seen in simulator's, tycoons and obbies, but really can be used in any type of game. In short, after the player has successfully purchased either a developer product or gamepass it enables a gui which contains a thank you message, thanking the player for their support by purchasing something inside of your ga me. If you're a little bit lost or need some help, please feel free to create a ticket inside my discord server and we'd be more than happy to help you out! 🌟 Floppys Discord Server: / discord ---------------------------- Script 1 (Normal Script - ServerScriptService): I have reached the character limit, the 1st script is in the pinned comments, but script 2 is below: ---------------------------- Script 2 (Local Script - ScreenGUI): local ReplicatedStorage = game:GetService("ReplicatedStorage") local TweenService = game:GetService("TweenService") local GUI = script.Parent local MainFrame = GUI:WaitForChild("Frame") -- Change "Frame" to whatever your MainFrame is called local MessageLabel = MainFrame:FindFirstChild("Message") -- Change "Message" to whatever your Message Text is called local CloseButton = MainFrame:FindFirstChild("CloseButton") -- Change "CloseButton" to whatever your Close Button is called local ThankYouEvent = ReplicatedStorage:WaitForChild("PurchaseThankYouEvent") -- Change "PurchaseThankYouEvent" to whatever your event is called local OriginalSize = MainFrame.Size MainFrame.Visible = false local function OpenGui(payload) if MessageLabel then MessageLabel.Text = "Woohoo! Your purchase was successful. Thanks so much for the support!" -- You can adjust the message text here end MainFrame.Visible = true MainFrame.Size = UDim2.new(0, 0, 0, 0) local tweenInfo = TweenInfo.new(0.35, Enum.EasingStyle.Back, Enum.EasingDirection.Out) local Tween = TweenService:Create(MainFrame, tweenInfo, {Size = OriginalSize}) Tween:Play() delay(4, function() -- You can adjust how long the gui stays on the players screen after the purchase, the default is 4 seconds if MainFrame.Visible then local OutTween = TweenService:Create(MainFrame, TweenInfo.new(0.25, Enum.EasingStyle.Quad, Enum.EasingDirection.In), {Size = UDim2.new(0, 0, 0, 0)}) OutTween:Play() OutTween.Completed:Wait() MainFrame.Visible = false MainFrame.Size = OriginalSize end end) end if CloseButton then CloseButton.MouseButton1Click:Connect(function() local OutTween = TweenService:Create(MainFrame, TweenInfo.new(0.25, Enum.EasingStyle.Quad, Enum.EasingDirection.In), {Size = UDim2.new(0, 0, 0, 0)}) OutTween:Play() OutTween.Completed:Wait() MainFrame.Visible = false MainFrame.Size = OriginalSize end) end ThankYouEvent.OnClientEvent:Connect(function(payload) pcall(function() OpenGui(payload) end) end) -------- 00:00 - Introduction 00:30 - Purchase Thank you Notifications 17:50 - Outro Thanks for watching :)