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This is short lecture I've presented as part of my RenderMan class at the Academy of Art University, recruiting trips at the University of Pennsylvania, and guest lectures at UC Berkeley's CNM 190. Originally the material was part of a course presented by Davide Pesare and myself at SIGGRAPH ASIA 2013 in Hong Kong. The goal is to present some common approaches to pattern generation used by Shading TDs at Pixar, that may be unfamiliar to artists that haven't worked in feature film shading. This is by no means a polished or exhaustive presentation, but I figure having this information available is more important than making it slick. For the associated demonstrations of some of these concepts in RenderMan for Maya, see these rough practice recordings: Part One -- • Procedural Terrain Shading in RenderMan fo... Part Two -- • Procedural Terrain Shading in RenderMan fo...