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In this tutorial, you’ll learn how to model a realistic 3D tire in Autodesk 3ds Max using spline drawing techniques and the Lathe modifier. This lesson focuses on profile-based modeling, clean geometry, and proper modifier workflow — essential skills for automotive modeling, product design, and engineering visualization. This is a beginner-to-intermediate level modeling lesson ideal for high school STEM, CTE, and digital design students. Lesson Targets By the end of this lesson, you will be able to: • Set up 3ds Max with the correct unit measurements • Apply a reference image using Physical Materials and Bitmap maps • Trace a 2D tire cross-section using spline tools • Edit vertices to create smooth, accurate curves • Apply the Lathe modifier to generate a 3D tire • Adjust axis alignment and weld settings for clean geometry Software Used Autodesk 3ds Max Chapter Breakdown 00:00 Introduction 01:10 Setting Units to Inches 02:15 Creating the Reference Plane 03:30 Applying Physical Material + Bitmap 06:10 Tracing the Tire Profile with Splines 12:45 Editing Vertices for Clean Curves 17:30 Applying the Lathe Modifier 21:10 Adjusting Axis and Weld Core 24:00 Fixing Normals & Smoothing 26:00 Final Model Review Skills Covered Spline Modeling Lathe Modifier Workflow Profile-Based Modeling Modifier Stack Editing Automotive Visualization Basics Classroom Use This lesson is designed for 9–12 grade STEM / CTE Digital Design courses and introduces rotational modeling techniques used in engineering and product development. 🔔 Don’t Forget Like 👍 Subscribe 🔔 Comment if you'd like to see a follow-up lesson on modeling a rim and tire separately to advance your modeling techniques!