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This video marks the debut of PROJECT: C.A.L.Y.P.S.O. in a full Imperious Task Force run against +5 foes, alongside a team of Incarnates. Built as a Cor-Troller—combining Ice Blast and Trick Arrow—CALYPSO doesn’t overwhelm enemies with burst damage. Instead, she controls space, tempo, and survival windows, shaping the battlefield long before enemies realize they’re losing ground. This Threat Assessment focuses on: How Ice slows, debuffs, and positional denial scale at +5 difficulty The role of Trick Arrow in suppressing spawns before damage lands How a Corruptor can function as yield support on a high-powered team What control looks like when enemies don’t stop coming Where CALYPSO excels—and where pressure still leaks through This isn’t about speed clears or perfect execution. It’s about how a control-oriented build performs when the team is strong, the enemies are stronger, and mistakes compound quickly. If you’re interested in: evaluating new builds under real Incarnate pressure understanding control as a team multiplier rather than a safety net or seeing how Ice and Trick Arrow hold up in sustained, chaotic fights Then this run has answers!