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Welcome to Episode 23 of our Animatronic Horror Bear Modeling Series! In this episode, we officially begin animating! Using the finished rig, we create a simple walk cycle while learning how to pose the character, set keyframes, and refine motion inside the Graph Editor. We break the process down step-by-step, focusing on strong poses, timing, and clean animation curves. I'll show you the basics of animating the walk cycle and then you'll be able to fine-tune it on your own before beginning the next Episode. This lesson builds the foundation you’ll use for all future animations. Walk cycle reference used in this video: https://tinyurl.com/5xt3rknp By the end of this episode, you’ll have an understanding of how to develop a working walk cycle and be fully prepared to move into the next stage of production—adding cameras and lights to present your animation. Be sure to Like and Subscribe so you don’t miss the upcoming episodes where we bring the scene to life! #AutodeskMaya #CharacterAnimation #WalkCycle #GraphEditor #AnimationClass This series is for educational purposes and features an original animatronic character design. This content is not affiliated with, endorsed by, or associated with Scott Cawthon, Steel Wool Studios, or the Five Nights at Freddy’s franchise. All characters used in this tutorial are original creations.