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Supergiant Games turns 10 this year! And after ten years and three-and-a-half development cycles, it feels like they've somehow managed to spend that entire decade making nothing but incredible games without a single stumble. That's no small feat, so that begs the question: How and why are they so consistent? And what can the rest of the industry learn from their success? So! Lot of articles flashed by in this one. If you want to read the articles in question, here's the full list right here: Why Game Developers Keep Getting Laid Off: https://kotaku.com/why-game-developer... EA is Laying Off 350 Employees and Ramping Down Operations in Japan and Russia: https://www.theverge.com/2019/3/27/18... 143 ArenaNet and Guild Wars 2 Devs Have Been Laid Off as Fans Express # LoveForArenaNet: https://massivelyop.com/2019/02/25/gu... Riot Games Responds to Toxic Workplace Allegations and Reports: https://www.polygon.com/2018/8/29/177... ‘Mortal Kombat 11’ Game Devs Allege Toxic Work Conditions at Warner Bros. Interactive’s NetherRealm: https://variety.com/2019/gaming/featu... Game Developer Quantic Dream Accused of 'Toxic' and 'Sexist' Working Environment: https://www.theguardian.com/games/201... Ten Major Game Studios Closed in the Past 12 Months: https://variety.com/2018/gaming/news/... Dead Rising Studio Capcom Vancouver has been Shut Down: https://www.eurogamer.net/articles/20... The Tragic End of Telltale Games: https://www.theverge.com/2018/10/4/17... How BioWare's Anthem Went Wrong: https://kotaku.com/how-biowares-anthe... How Fortnite’s Success Led to Months of Intense Crunch at Epic Games: https://www.polygon.com/2019/4/23/185... Amazon Laid Off ‘Dozens’ of Game Developers Amid Reorganization: https://www.theverge.com/2019/6/16/18... More Game Workers Have Lost Their Jobs in First Quarter of 2019 Than in All of 2018: https://www.pcgamesinsider.biz/job-ne... 'Every Game You Like Is Built on the Backs of Workers.' Video Game Creators Are Burned Out and Desperate for Change: https://time.com/5603329/e3-video-gam... Crunch: The Video Game Industry's Notorious Labor Problem: https://www.gameinformer.com/b/featur... In addition, here's the GDC talks you caught brief glimpses of (all given by more fantastic developers!): Into the Breach Design Postmortem: • Into the Breach Design Postmortem Feeding the Maw: Managing a Live Narrative Game in Fallen London: • Feeding the Maw: Managing a Live Narrative... Why Make Games? Lessons from Frostpunk and This War of Mine: • Why Make Games? Lessons from Frostpunk and... And if you want more First Five, you can check me out on social media here! Twitter: / firstfivereview You can also check out my (desperately in need of updating) Steam Curator page: https://store.steampowered.com/curato... #FirstFive #SupergiantGames #shortgames