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Hmmm, Luuk is really really really fun to play, much more than I was expecting. Seeing his initial showcase, I was kinda worried he'd be very one-note without a lot of room for personal input, but I'm happy to find out that assumption was wrong. While his basic rotation is very simple, all the possible cancels and the movement you gain from his skills is amazing. A weird comparison, he kinda reminds me of pre-leap Luna: Oblivion where you're constantly dodge cancelling everything, but Luuk doesn't have all those free i-frames you get in PGR and the movement matters here so it's a lot more satisfying. All that being said, I'll admit this was pretty messy. The timer was very tight, but that's kind of a bad excuse since I feel like that's at least partially due to my inexperience with Luuk. It's pretty hectic with all the aerial stuff, remembering which part of the combo you're on, and also figuring out which attacks you need to dodge and which ones you can just float above. I had a problem where I'd think I needed to dodge an attack but it missed me, but then because I tried dodging without the successful slowdown, I'd get hit by the follow-up. Still, got a no-hit in the end so I'm happy. While this run didn't take nearly as long, my experience with Reactor Husk 6 was very similar to doing Camellya vs Inferno Rider 6, where Danjin was quite easy (cause Danjin) but then the aerial character was a lot harder in all aspects. Timestamps: 0:00 Stats 0:59 Phase 1 4:10 Phase 2 6:20 End