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UPDATE: I've uploaded the patches to my page! Though I have not yet uploaded the source code. I hope others make better use of it than I currently can :) https://ratchetnumbers.neocities.org/ Recently, I've ported LXShadow's legendary level editor-enabling cheats to the earliest build of TWoC we've got, in addition to making some of my own codes - namely a custom visi-table removal code, warp room level replacement codes and a code to allow me to run the game from extracted files. The porting was done without LXShadow's permission using reverse engineering, as I have genuinely no idea how to get a hold of him (if you do see this, I hope you don't mind - as far as I know it's the only resource on how to initialize the level editor out there.) Turns out that, while the game data has been mostly stripped clean of anything unnecessary for the E3 showcase, there are still a few remnants of a time long gone inside. I plan on researching this demo further (in addition to releasing the source code for the level editor cheats, so that in case we ever get another prototype with potentially more levels we can have the tools to rummage through it quicker). I'm convinced it's got some cool stuff left in the code still. If anybody wants the codes as they are now, let me know. I'll upload them to pastebin or something. 1:27 - Crash 'n Burn - beginning islands, unfinished monkey variant, proximity crate 6:21 - Eskimo Roll - unfinished variants of penguin, seal and unfinished/unused polar bear enemy(!) 9:47 - Tornado Alley - all crates function as floating when placed, unused damage bar 13:38 - Non-E3 variant of warp room - layout, level images and level screens 20:30 - Arctic Antics (All files except .gsc file imported from final game) - Wading in water (not sure if in final or not.) 23:00 - Compactor Reactor (ditto) - Half working mech(!), invisible jeep(!!!) accessible with R2. The jeep is only visible by its shadow. It's easy to tell it's the jeep when playing though, because of how it turns and controls.