У нас вы можете посмотреть бесплатно [グラブル / GBF] Super Ultimate Bahamut Solo (Dark Magna) | スパバハ闇マグナ ソロ или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
00:00 - Start 07:14 - Debuff 10 times / 弱体効果10回 08:09 - 75% (Daedalus Drive) / ダイダロスドライヴ (HP75 — 51%) 13:31 - 51% (Omnipotent Cocoon) 14:16 - Charge Attack 6 times / 奥義6回 16:32 - 3.33m plain damage / 3,333,333無属性ダメージ 18:38 - Use 12 skills / アビリティ12回 24:45 - 10% — Final phase / シリウス・オリジン (HP10 — 0%) 28:18 - Damage log / stats / EMPs Keys: Opus: Opus: β (skill cap), Stamina Draconic: Oblivion (amplify null DMG) / 冥烈のテルマ Ultima: Strength (stamina) / 【強壮】, γ (CA cap), Dio (healing cap) /【ディオ】 Bending the laws of causality is a tricky thing. Have an Orologia showcase. This element took the most fine-tuning out of any solo I've done so far. I'd been messing around with Yamato at first until a friend reminded me that Orologia's full-heal passive is regained if you revive him, and thanks to the Death Arcarum weapon, you could repeat this over and over. This sounded like a pretty good idea considering how absolutely brutal I was getting hammered by Phase 2. It's not quite as simple as full-heal, sack Oro, and repeat, of course. You only need to cancel the 10-debuff omen in Phase 1, but with some luck you can cancel all of them except the skill damage omen. Once you apply Veight's permanent buff, sack him. Easier said than done, since the exact thing you're using to loop Oro's full heal also makes it harder to lose Veight. Phase 2 is pretty hard — Dark takes the most oncoming damage of any element I've played. There's a fine line between "triggers the full-heal" and "gets killed by autos" — worse, when Oro revives, he won't have any buffs, so reapply as many buffs as possible and keep him topped up or this won't work. (Fediel dying wasn't intended. Usually I bring Revive in case I accidentally let Orologia die without Autorevive, but it worked out here. ) This team can't cancel the 12-skills omen without 000 since you're mashing buttons just to survive. The plain damage omen stops you from using Bubs until you see it display. Cancelling the 6-CA omen makes things a lot easier if you're not sure if Oro (or anyone else) will survive, but sometimes you're stupid (like me) and forget about Shorted. This run, it might have been a blessing in disguise, since I ended up playing more aggressively and getting a faster time than when I ran this in trial. Phase 3 was the biggest challenge. You can probably do a lot of other characters if your grid is better, but mine isn't, so pretty much the only way is to sack HalMal after you clear the plain omen (it's risky to do this early because of the 5-turn echoes, though). After that, you can still get unlucky and all of a sudden Orologia will refuse to die, preventing Ilsa from triggering the full skill reset that lets her push me over the finish line. It turns out NOT using Orologia's S3 to cancel the 6CA omen and throwing it at Ilsa for more DPS makes a huge difference. At the cost of making the run a lot riskier. Revisiting this in hindsight after my last solo (Earth), this was definitely the hardest one, but also the most satisfying, since I didn't really take any inspiration from clears already on YouTube or anywhere else and it's the most novel out of the ones I figured out on my own, but I'm not looking forward to figuring this out all over again when it comes time to do Hexa/Luci Zero solos. Team image generated with Mizako's GBF party image builder. #グラブル #グランブルーファンタジー #gbf #granbluefantasy