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Meet David Fifield 26 years experience creating games for the PC and console platforms in roles ranging from Senior / Lead Designer to Project Leader / Game Director / General Manager Previously worked on franchises like Halo, COD, UFC, MechWarrior 0:00 1:12 3 Random questions 2:20 David's Background 3:50 How did David end up in an Abrahams tank and tank discussion ** 8:55 Where did video games start 9:50 Old school video games 10:05 meaningful games from David's gaming days 12:00 Hades shoutout 12:30 David's video game career path ** 13:09 Applying for the job ** Opener 14:40 Producer 15:00 Mech Warrior 4 Project Lead 16:20 Xbox game dev and developing for console vs pc ** 17:55 Halo and Call of Duty ** 19:45 Game developing process similar or night and day when you go from studio to studio ** 20:40 E3, gaming magazine, gaming websites evolution ** 22:30 Giant show today to sell retailers for shelf space isn't needed today ** opener 23:30 Covid experience - racing to get out of the city before shutdown ** 26:35 Hardest phase of delivering the game? * 28:00 Gold masters vs Day 1 patches ** 29:00 Landing at Crytek and Hunt 30:55 A general manager that actually plays the game * 33:24 What sets Hunt apart other games ** 36:22 What is the General managers role 36:50 What do you attribute to Hunts bigger success over the last 18 months ** 39:15 What is the Production Process 41:00 AI thoughts ** 42:30 The key to building a strong gaming community ** 44:35 They read all messages and yes they read all of it ** 45:35 Balancing the game with the various levels people play the game ** 46:40 The Hunt community 47:00 Advice for people looking to get into the gaming industry ** 50:15 Highlights - watershed moments ** 51:30 What does the future hold ** No Hunt 2 53:10 Hunt solo? 53:30 Evasion and tools for competitive gaming events ** 56:50 What happens away from Hunt 1:00:16 PC - console discussion 1:00:53 Buckwild ** @HuntShowdown @Crytek @Halo @CallofDuty