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Today I am excited to share with you an experiment I did with Hand Tracking in (Oculus Quest) by using physic components to simulate buttons in virtual reality. These buttons can be pushed and are released automatically by Unity3d physics and buttons include Unity Events which are activated on button pressed and limits to ensure buttons min and max are kept within a distance. Get the source code today in Patreon by using the link below and later next week as open source in Github: / dilmerv Recommended Unity Asset Shown In This Video: https://assetstore.unity.com/packages... ** Support me by Subscribing to the channel as it will help me in bringing a lot more content ** http://bit.ly/2NmnFMu Get realtime indie development tips from me in Twitter / dilmerv Subscribe to my indie development videos & game releases newsletter https://www.dilmergames.com Blog about Indie development and startup https://www.dilmergames.com/blog